Technology Education


Technology Education
           


Grade

Course Offerings
(Some courses have prerequisites.)

7

7th Grade Exploring Technology (required)
7th Grade Principles of STEM (required)

8

8th Grade Applying Technology (required)

 

9-12

Computer Aided Machining

Computer Aided Drafting

 

10-12

Multimedia Technology I
Multimedia Technology II

11-12

Multimedia Technology III

 

970      7TH GRADE EXPLORING TECHNOLOGY                
6 Periods/Cycle/1 Quarter

This course is designed to be an exploratory experience involving the technological systems of communication, transportation, and production. Activities will be of a “hands on” problem solving nature. Students will complete various projects as they learn about technology and how it affects them and their surroundings. Students will be introduced to computer programming by creating simple programs using Alice or Scratch.  Students will design, create, and troubleshoot a car made from cardboard.  Students will create an “All About Me” video project using the iLife software from Apple.

 

975      7TH GRADE PRINCIPLES OF STEM                            
6 Periods/Cycle/1 Quarter

This project-based course will introduce students to a variety of topics in the STEM field.  Students will complete hands on activities that include robotics and engineering challenges.  Students will also learn to code using Scratch and/or Python on a Raspberry Pi computer.

 

980       8TH GRADE APPLYING TECHNOLOGY                   
6 Periods/Cycle/1 Quarter

This course provides students with a general introduction to the materials processing and management components of a manufacturing activity, as well as a continuation of learning about communication, transportation, and production technology. Instruction will include “hands on” experiences in the safe and proper use of hand tools, as well as techniques in layout and design. Students will get “hands on” and problem-solving experiences constructing a variety of projects.

 

950      COMPUTER AIDED DRAFTING - GRADES 9 - 12                 
.5 Credit
6 Periods/Cycle/Per Semester

This course is designed to introduce the fundamentals of mechanical drawing. Students will learn how to clearly represent objects and shapes using computer-aided drafting (CAD) software. Students will create 3D objects, apply basic animations, and learn to prepare their project to be printed or shared electronically.

 

951      COMPUTER AIDED MACHINING (CAM)  – GRADES 9 - 12           
.5 Credit
6 Periods/Cycle/Per Semester

This course is designed to take student-designed to take student-designed models from the Computer Aided Drafting process into the STEAM Lab. Utilizing 3D printing, laser cutting and engraving, and CNC machining to prototype the designed parts. Students will learn to prepare the files necessary to control the machinery, and trouble-shoot settings as they relate to producing quality products.

                                                                                                                   

956      MULTIMEDIA TECHNOLOGY I - GRADES 10 - 12               
.5 Credit
6 Periods/Cycle/Semester 2

This course is designed as a project-oriented “hands on” introduction to the world of multimedia technology. Students will work with Apple Mac Pro computers, scanners, digital still cameras, Wyo5Live studio equipment, and more, as well as a variety of software including, Final Cut Pro X, Photoshop, QuickTime, and more.

Students will be introduced to videography and learn about proper use and care of video equipment. Apple’s Final Cut Pro X digital editing software will be used to edit student-made videos. Instruction will also include experiences in graphic design, layout work, and much more. A variety of individual and team multimedia projects will be copied to CD or DVD. Students will be charged for all blank media and storage cases.

 

957      MULTIMEDIA TECHNOLOGY II - GRADES 10 - 12             
.5 Credit
6 Periods/Cycle/Semester 1

Multimedia Technology 957 is project-oriented “hands on” course, designed for the video enthusiast, focusing on the audio and video side of the world of multimedia technology. The students will learn how to properly and creatively use digital video cameras. The student will learn pre-production, production, and post-production techniques as they work in the digital format.

Students will work with software such as Final Cut Pro X, Motion, QuickTime, Adobe Photoshop and more. Students will produce videos ranging from sports highlights, class memories, interviews, commercials, family documentaries, comedies, and many more. Students will be required to do “after school” and “weekend” video work, and it is highly recommended that the students have access to a digital video camera. Students will have the opportunity to enter video contests throughout the year. Students will be charged for all blank media and storage cases.

 

MULTIMEDIA TECHNOLOGY III – LEVEL A/B - GRADES 11 - 12                
1 Credit
6 Periods/Cycle/Full Year

958 Level A – Academic: First time electing Multimedia Technology III as a Junior or Senior

959 Level B – Honors: Second time electing Multimedia Technology III as a Senior

Multimedia Technology III is a full-year, project-oriented, "hands on" course, designed for the video enthusiast. Students considering a career in communications should take this course. Students will focus on projects at a higher level of sophistication and technical proficiency than Multimedia Technology I or II. Students will work with professional level software such as Final Cut Pro X, QuickTime Pro, Motion, Soundtrack Pro, and more. Successful completion of Multimedia Technology I (956) or Multimedia Technology II (957) is a prerequisite.

Seniors electing this course will help to direct, lead, and produce a culminating video project as well as other educational videos. Students will help to direct, lead, and produce a Spartan Year in Sports highlight video, sports videos to be used in conjunction with Wyo5Live, as well as produce other exciting and educational videos. Students will be required to do “after school” and "weekend" video work, and it is highly recommended that the students have access to a digital video camera. Students will pay for or supply all blank media and storage cases.